Heroes
Heroes and Class Decisions
This page is not just a roster. Each hero answers phase fit, weapon direction, stat priority, risk, and the next build or guide to read.
Quick verdict
Choose a route with heroes, then verify it with items and chests
Each hero is labeled with role, weapon path, stat priority, best phase, and difficulty. Start here before checking build pages and the class guide.
Start safe
If you are new, use a forgiving class such as Knight to judge stage pressure and gear level.
Then compare speed
Farming decisions need clear time, gold, XP, and chest source context, not only damage stats.
Treat DLC separately
DLC classes such as Hunter and Slayer need explicit labels and should not be default beginner routes.

Knight
Knight
Sword + Shield
Uses HP, armor, and shield value to survive while you learn stages, chests, and gear levels.
Early progress / safe farming
Open
Ranger
Ranger
Bow + Arrow
Uses attack speed, physical damage, and ranged uptime to compare XP and gold per hour.
Mid-game farming / material stockpiling
Open
Sorcerer
Sorcerer
Staff + Orb
Builds around caster damage, cooldown, and cast rhythm, making it useful for material-effect decisions.
Mid to late game / effect filtering
Open
Priest
Priest
Scepter + Tome
Prioritizes sustain and safety, useful when comparing longer idle farming routes.
Stable progress / long-session farming
Open
Hunter
Hunter
Crossbow + Bolt
Better once the user has gear and wants ranged burst efficiency.
Advanced farming / DLC route
Open
Slayer
Slayer
Axe + Hatchet
A more aggressive damage route that needs stronger evidence before build claims.
Late game / damage route
OpenDecision table
How do the classes compare?
| Hero | Role | Weapons | Best phase | Priority stats | Detail |
|---|---|---|---|---|---|
| Knight | Stable frontliner | Sword + Shield | Early progress / safe farming | HP / Armor / Block / Physical damage | Open |
| Ranger | Ranged clearer | Bow + Arrow | Mid-game farming / material stockpiling | Attack speed / Physical damage / Critical / Movement speed | Open |
| Sorcerer | Caster burst | Staff + Orb | Mid to late game / effect filtering | Caster damage / Cooldown / Cast speed / Area damage | Open |
| Priest | Sustain support | Scepter + Tome | Stable progress / long-session farming | HP / Recovery / Cooldown / Armor | Open |
| Hunter | DLC ranged burst | Crossbow + Bolt | Advanced farming / DLC route | Attack speed / Critical / Physical damage / Material effects | Open |
| Slayer | DLC high-risk damage | Axe + Hatchet | Late game / damage route | Damage / Critical / Attack speed / Minimum survival | Open |
Journey